Tuesday, October 30, 2012

Context-Based Instruction & Multimedia


What are key similarities or striking differences between the theories/models in the unit on contextual learning?  Do the theories/models in this unit share any common foundations or principles?

Most apparent, the key similarity is that all the all the theories discussed in this Unit support contextual learning.  Rooted in the constructivist approach, contextual learning integrates course content with situations or issues that are meaningful to students.  Each theory discussed in this unit - Goal-based Scenarios, Anchored Instruction, STAR Legacy and MOST Environments - has the following characteristics:
  • Emphasizes problem solving
  • Recognizes that teaching and learning need to occur in multiple contexts
  • Assists students in learning how to monitor their learning so that they can become self-regulated learners
  • Anchors teaching in the diverse life context of students
  • Encourages students to learn from each other
  •  Employs authentic assessment
How are these models different?  Some of these theories incorporate group/collaborative learning.  For example, an important facet in Anchored Instruction is that students work in groups to solve problems.  Whereas students could work alone when the other models are implemented – GBS, STAR and MOST.  Lastly, some models are more complex and would be more difficult to actualize on the web.  While the MOST model can be carried out on the web, it would likely require an advanced technical skill set to re-create some of the story restructuring activities on the web.

What are your initial reactions to these contextual learning theories/models?  What are barriers to their use? What benefits might be expected for those who overcome the barriers?

My initial reaction is that these models can be very beneficial to students because it allows them to work through real-world problems.  Students are not just memorizing and regurgitating facts and figures but they are learning how to gather the data they need to solve an authentic problem they may encounter outside of the classroom. 
One possible barrier of using these contextual models is that is takes much more time to develop course content/lessons (as opposed to a lecture.)  Also, the teacher must know and understand how the content relates to students in their everyday lives.  However, allowing students to learn in context will allow them to connect the material to their everyday lives and will increase the likelihood that they retain the information – and know how to use it.

Would you attempt to use any of these contextual theories/models with the students you are currently teaching or hope to teach in the future? Why or why not? 

As a person who appreciates a lot of structure, I am instantly drawn to the STAR Legacy model because the 5 step cycle is clearly defined.  This model provides ample opportunities to assess students’ learning to monitor their progress.  It also enables the instructor to present content using a wide array of methods and using all kinds of multimedia.  (So it also appeals to the “techie” in me!) 

What Web-based tools or resources could be leveraged to carry out these learning theories/models online? 

Well, this list could be quite extensive, but I’ll try to narrow it down to a few that appeal to me: 
Prezi – to present content, an alternative to PowerPoint or other presentation software

Jing – to create videos of something on your screen (screencasting)

Quandary – create web-based action mazes – would be good for creating a branching type activity or ‘choose the correct path’ activity

Polldaddy – online polls, assessments (can be embedded into your own site)